I still believe it to be more important to keep filesize low in order to minimise the length of time your game takes to download.
Decoding mp3 or ogg really doesn't take that much CPU power, compared to the inconvenience of a dialup user downloading a 20MB distributable instead of a 10MB one (more than 1h25m compared to under 40m).
I will admit that it does largely depend on your target audience ;)
Decoding mp3 or ogg really doesn't take that much CPU power, compared to the inconvenience of a dialup user downloading a 20MB distributable instead of a 10MB one (more than 1h25m compared to under 40m).
I will admit that it does largely depend on your target audience ;)