BliotzMax needs some advancements

Miscellaneous Forums/General Discussion/BliotzMax needs some advancements

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I've read all the posts on this topic so far and I have found a flood of helpful information from everyone and I give my thanks!

I'm a person who is not necessarily new to programming (Programmed text games and stuff 10 years ago) but a person who has never taken programming seriously. Now I'm taking it very seriously, and am ready to make my first game. I've bought DBPRo (I hated it, honestly I did) and bought BMax. BMax is awesome and I'm learning its functionality very fast.

Because I am lacking in physics and other forms of advanced mathematics Torque2D seemed appealing to me. Anyone who is in my position wants to have the most creative freedom possibile in game creation, and they want it EASY as possible too. Althouhg Torque2D would make soem things easier I have decided to pick BlitzMax because I do not want to have to STOP and learn C++ in the middle of programming when something doesn't work they way *I* want it to.

BliotzMax (er BlitzMax) may not be done yet (thats cool with me) but atleast its easy to use and I dont need additional software knowhow to use it (C++, etc)

So yeah, I'll take BMax thank you very much!! I appreciate all feedback.