Naughty, I was just meaning that check if there are difference between loaded and created texture, just basic debugging :)
edit:
I tried loading 3 cubemaps... works as smooth as 2 or 1..
(I know, I'n not updating them in main loop..)
edit:
I tried loading 3 cubemaps... works as smooth as 2 or 1..
(I know, I'n not updating them in main loop..)
Graphics3D 640,480,32,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Create sphere sphere1=CreateSphere() sphere2=CreateSphere() sphere3=CreateSphere() tex1=LoadTexture("cube1.jpg", 1+128 + 256) tex2=LoadTexture("cube2.jpg", 1+128 + 256) tex3=LoadTexture("cube3.jpg", 1+128 + 256) PositionEntity sphere1,-2,0,5 PositionEntity sphere2,0,0,5 PositionEntity sphere3,2,0,5 EntityTexture sphere1, tex1 EntityTexture sphere2, tex2 EntityTexture sphere3, tex3 While Not KeyDown( 1 ) a = a + 1 x# = Sin(a) * 2.0 PositionEntity camera, x,0,-5 RenderWorld Flip Wend End