Yeah, and please also make them limited to 16 pixel width blocks and only 16 colours... :)
In a 2D game i'm not sure it's possible to encounter speed issues using quad-sprites unless you've got a particle system suffering from so much over-use you barely get to see the background, so i'm not sure there is really a need for a dedicated 2D sprite layer anymore as brute force has long since superceded it.
If you did want to ditch quad-sprites completely for a project there are enhancements that could be made to the 2D handling we have now sure, I agree, but why not just use quad-sprites and make use of all that processing power?
In a 2D game i'm not sure it's possible to encounter speed issues using quad-sprites unless you've got a particle system suffering from so much over-use you barely get to see the background, so i'm not sure there is really a need for a dedicated 2D sprite layer anymore as brute force has long since superceded it.
If you did want to ditch quad-sprites completely for a project there are enhancements that could be made to the 2D handling we have now sure, I agree, but why not just use quad-sprites and make use of all that processing power?