Maybe in a sense you agree otherwise you wouldn't be using a 2D game programming tool like BlitzMax.
I have never touched BMax, and I wont do until there's an officially supported 3D module and the user base stop finding fresh bugs. It's the other-lot around here who use BMax. They are my beta testers!
There are but a few people on here who seem to understand what I mean
And herein lies the problem, again, please show us. A diagram says a thousand words.
At the moment everything you've been said has been answered and you've just come back and said "Nope, it's still blurred". There's no answer to belligerance... Your original post is "scrolling is blurred, BMax and Torque cant handle 2D as well as my font memories of child hood." which is just wrong. The exact same techniques can be used today, only there is no need because we can do it better with modern technology.