Anyway to use East Asia Characters in Blitz3D

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The term "characters" is correct. A font will describe a set of glyphs which represent characters visually, and the ASCII character set won't contain Eastern characters.

UTF-8 (a common Unicode encoding) is likely your best bet. No idea if anyone's created any libs for dealing with it. True-type fonts can contain glyphs for Unicode characters, but some cursory testing indicates that Text() and Print() don't support UTF-8 encoding.