Thanks.
They are all made with Maplet, and Decorator for the Textures. Furniture like chairs etc. was added in the level assembler (dropper), espacially dynamic things (eg. Ammo etc.), they are made with various modelers, like Milkshape, wings3D, Deled etc. I used Lithunwrap 1.3 to place the textures on the furniture.
Lately I use Maplet to model the rough building, then I use Slimshady to add some static (nonpickable, nondestructable) interior and furniture, then I lightmap it in slimshady and finally add the textures in decorator 1.8. Although I may toggle between Slimshady and Decorator a lot since they both can read and write B3D.
They are all made with Maplet, and Decorator for the Textures. Furniture like chairs etc. was added in the level assembler (dropper), espacially dynamic things (eg. Ammo etc.), they are made with various modelers, like Milkshape, wings3D, Deled etc. I used Lithunwrap 1.3 to place the textures on the furniture.
Lately I use Maplet to model the rough building, then I use Slimshady to add some static (nonpickable, nondestructable) interior and furniture, then I lightmap it in slimshady and finally add the textures in decorator 1.8. Although I may toggle between Slimshady and Decorator a lot since they both can read and write B3D.