I'm not convinced about any of these arguments because any commercial 3d game moves around the screen ultra smoothly - even on an LCD monitor. It's nothing to do with anti-aliasing, thats not the blurring I'm referring to. I guess it's just the 2d engines like torque and blitz don't do 2d graphics very well - I presume thats because opengl doesn't do 2D very well. Hell even Direct 3D doesn't have directdraw anymore
and I still maintain that something has been lost with all the progression to 3D - people have forgotten how to do quality 2D.
How I yearn for the days of hardware sprites again...
and I still maintain that something has been lost with all the progression to 3D - people have forgotten how to do quality 2D.
How I yearn for the days of hardware sprites again...