Booticus: I hope you get as much use out of BlitzXML as I have. Don't hesitate to post any suggestions if there's any features you would like to see in BlitzXML. Also, please let me know if you find any bugs (although hopefully there are none by now) :)
BotBuilder: I agree that the full XML specifications are a little unnecessary for most purposes for games. That's why I made BlitzXML. BlitzXML is definitely not bloated. From your post, I take it you haven't even taken a look at the BlitzXML documentation or examples. In fact, the BlitzXML "api" is very simple and easy to use. It has features for nodes, their attributes, and their data. You don't even need to know that it's using XML. Just create your data structures and save/load them as needed - All the unicode, encryption, signatures, dtd, etc. is not included since it's not really necessary for game and simple app. purposes.
BotBuilder: I agree that the full XML specifications are a little unnecessary for most purposes for games. That's why I made BlitzXML. BlitzXML is definitely not bloated. From your post, I take it you haven't even taken a look at the BlitzXML documentation or examples. In fact, the BlitzXML "api" is very simple and easy to use. It has features for nodes, their attributes, and their data. You don't even need to know that it's using XML. Just create your data structures and save/load them as needed - All the unicode, encryption, signatures, dtd, etc. is not included since it's not really necessary for game and simple app. purposes.