RPG-makers are hard to make for 2d already, if you want it to offer flexibility so we won't end-up with tons of the same RPG's.
Tho that RPGmakerXP looks funny, I've no doubt there's *some* limit somewhere, and it's exactly because of these limits that coders might prefer to make their own engine.
Tho that RPGmakerXP looks funny, I've no doubt there's *some* limit somewhere, and it's exactly because of these limits that coders might prefer to make their own engine.