car=loadmesh("car file")
camera=createcamera(car)
moveentity camera,0,meshheight(car)*2,-meshdepth(car)*4
pointentity camera,car
repeat
updateworld
renderworld
flip
until keydown(1)
camera=createcamera(car)
moveentity camera,0,meshheight(car)*2,-meshdepth(car)*4
pointentity camera,car
repeat
updateworld
renderworld
flip
until keydown(1)