irrlicht camerascenenode problem

BlitzMax Forums/BlitzMax Programming/irrlicht camerascenenode problem

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Thanks, found that and it worked.

Another problem now though. I created a version of b3d's turn, which works fine, but when I go to zero the roll by getting the rotation after the turn and passing zero to roll, it locks when turning on the yaw axis.

tmp.EntityRotation( Self ) ; set matrix to match entity rotation
		Local mt:Matrix = matrix.create()
		Local vt:Matrix = matrix.create()
		vt.identity()
		tmp.multiply(vt)
		mt.rotate(pitch Mod 360.0,yaw Mod 360.0,roll Mod 360.0) 'set matrix to match turn pars
		mt = mt.multiplynew( tmp ) 'multiply current and turn pars together
		mt.Getrotate()
		mt.rotate( mt.pitch(),mt.yaw(),0 ) 'Zero roll <-Causes lock
		mt.getRotate()
		rotate( mt.pitch() Mod 360.0,mt.yaw() Mod 360.0,mt.roll() Mod 360.0 )