use your velocity vector to figure it out...you know the definition of a vector, right?
to figure out if they collided (circles) the distance between them < 2r
to figure out if they collided (circles) the distance between them < 2r
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.