If you mean a demo, I'm holding out for Blitzmax's 3d module unfortunately. I've planned for a tutorial level and one big battle level as the demo.
If this is the case you're going to have a lot of work. I've found porting stuff from Blitz3D to Max isn't a simple matter. With large projects the auto converter is useless, and program structure is very different in Max. You may just find yourself rewriting the whole thing. Not to mention the 3D module doesn't look like it's arriving anytime soon. If you are always holding out for the next big thing before release then you'll never release it. Don't end up like Red Oktober, choose a platform, stick with it, then release it. It would be a shame for you to do all this work then never have anything to show for it. Tank Universal
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