I think it depends on the type of game. For example, Nocturne, Resident Evil 1-3, Grim Fandango would not have suited a point and click interface IMHO.
With the exception of Grim-F, these games are more action based (with puzzle solving elements) that are better suited to this type of control system i think.
The fixed/static camera's with the 2D pre-rendered backgrounds, mixed with 3D characters worked very well, IMHO... much better than a full 3D enviroment would have for these style of games.
Dino crisis 1 switched from using 2D-Pre rendered backdrops (used in their previous games...Resident Evil 1-3) to a full 3D system, and had a camera system very similar to the project shown in the videos that Psionic posted.
Certain cameras would follow you...then switch back to a static view. Anyway, in the sequel, Dino Crisis 2, they went back to the backdrops/static camera system.
I think you either like these type of games or you don't.
That said, Monkey Island 4 would have been much better to go with its original point + click system.
Your right that it does take a lot more time (and talent?) to create the pre-rendered backdrounds for these type of games.
We are using 2D pre-rendered backdrounds with 3D characters, and it takes a *very* long time to get the scene's looking just right.
After saying all that though, i think we will see a lot more of full 3D adventure games in the future. The sequel to the Longest Journey will be a full 3D enviroment, and the puzzle solving will be different to what most adventure gamers are used to in the past.
Cheers,
Lee.
With the exception of Grim-F, these games are more action based (with puzzle solving elements) that are better suited to this type of control system i think.
The fixed/static camera's with the 2D pre-rendered backgrounds, mixed with 3D characters worked very well, IMHO... much better than a full 3D enviroment would have for these style of games.
Dino crisis 1 switched from using 2D-Pre rendered backdrops (used in their previous games...Resident Evil 1-3) to a full 3D system, and had a camera system very similar to the project shown in the videos that Psionic posted.
Certain cameras would follow you...then switch back to a static view. Anyway, in the sequel, Dino Crisis 2, they went back to the backdrops/static camera system.
I think you either like these type of games or you don't.
That said, Monkey Island 4 would have been much better to go with its original point + click system.
Your right that it does take a lot more time (and talent?) to create the pre-rendered backdrounds for these type of games.
We are using 2D pre-rendered backdrounds with 3D characters, and it takes a *very* long time to get the scene's looking just right.
After saying all that though, i think we will see a lot more of full 3D adventure games in the future. The sequel to the Longest Journey will be a full 3D enviroment, and the puzzle solving will be different to what most adventure gamers are used to in the past.
Cheers,
Lee.