F.E.A.R. is great, what's Quake 4 like?

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Q4 has nothing really new. There's variety in the missions (being a gunner for transports, climbing into a mech) but the progress of play is very poorly scripted.

Some parts are so linear you might just as well be playing a 2D platformer, whilst others are so open and sprawling that you keep trying to hit TAB to bring up a map screen.

Also, the engine may be all-singing all-dancing but can someone please explain to me how you can have perfectly black shadows in an outside environment? Play to the 'trenches' level and you'll see what I mean. It's a very distracting thing to notice and seriously disrupts the suspension of disbelief.

Q4 is, however, better than Doom 3. I got so bored with Doom 3 that my eyes stopped functioning in order to save my brain from melting.

If only Raven had used some of the same level-design techniques of Q2, Q4 would have been far more appealing. Instead, we have dark'n'dingy levels and almost pointless cutscenes with dreadful voice acting. Please guys, I want to actually see what's going on. Your engine may have awesome shadows, but without something like global-illumination or even just a default ambient-light level, the shadows detract from visual appeal.

In summary, it's worth a download and a 15 minute blast, but it is not worthy of my hard earned cash. Not one I will be playing again and again.