- I model with Wings everything. (also levels and props)
Why? Speed, flexibility, power. :) At home and at job. I find it quicker than Max in "raw mode" (ie: no meshtools, no Orion, no other modelling script or plugin. BTW, many of those extra commands are Mirai/wings inspired.)
yet though, wings3d requires quite a learning to make it as productive as Max in modelling, and an expert user can overcome any disadvantage you may have for games with Winged edge mesh structure limits and other facts.
Looks like for modelling Lightwave would be very powerful option for a company. Haven't looked at it deeply, though. If Inspire has its moedlling tools, maybe it could be a very interesting option, Mustang may know ;)
But to get in touch and start learning, is one of the easiest I found.Am an epxert in 3d, somehow now, but never did need a manual with wings.
- I uvmap with Ultimate Unwrap everything, at home and at job. I prefer it so much to Max unwrap editing window. Dunno, find it more flexible and quick. Maybe is just my habits. I have uvmapped in two companies loads of models with it.
- For all what is animation, max if the company asks for it, or I simply adapt or try to, to the package tehy may be using. At home, I simply animate in very simple, non sofisticated way with XSI; I don't use even a 2% of its power as I don't really need it neither have yet the knowledge :) The x exporter (and unwrap3d) is a god send.
-Some character animations with Blender.
-For texturing, my deep paint3d 2, and almost never my zbrush. Gimp and Adobe usually are enough if made good mapping, but dp3d cuts often the times and helps for some special touches.
-for concept, at companies, allways cheap pencils, and Adobe PS. been using ps at jobs since it's 2.5 till now.
But I like a lot to play when colouring or faking pencil feel (though I prefer to sketcj with real pencils and color by pc, or traditionally(slower colouring)) with things like Art Rage, twistedBrush, Pixia, Open Canvas, etc.
Why? Speed, flexibility, power. :) At home and at job. I find it quicker than Max in "raw mode" (ie: no meshtools, no Orion, no other modelling script or plugin. BTW, many of those extra commands are Mirai/wings inspired.)
yet though, wings3d requires quite a learning to make it as productive as Max in modelling, and an expert user can overcome any disadvantage you may have for games with Winged edge mesh structure limits and other facts.
Looks like for modelling Lightwave would be very powerful option for a company. Haven't looked at it deeply, though. If Inspire has its moedlling tools, maybe it could be a very interesting option, Mustang may know ;)
But to get in touch and start learning, is one of the easiest I found.Am an epxert in 3d, somehow now, but never did need a manual with wings.
- I uvmap with Ultimate Unwrap everything, at home and at job. I prefer it so much to Max unwrap editing window. Dunno, find it more flexible and quick. Maybe is just my habits. I have uvmapped in two companies loads of models with it.
- For all what is animation, max if the company asks for it, or I simply adapt or try to, to the package tehy may be using. At home, I simply animate in very simple, non sofisticated way with XSI; I don't use even a 2% of its power as I don't really need it neither have yet the knowledge :) The x exporter (and unwrap3d) is a god send.
-Some character animations with Blender.
-For texturing, my deep paint3d 2, and almost never my zbrush. Gimp and Adobe usually are enough if made good mapping, but dp3d cuts often the times and helps for some special touches.
-for concept, at companies, allways cheap pencils, and Adobe PS. been using ps at jobs since it's 2.5 till now.
But I like a lot to play when colouring or faking pencil feel (though I prefer to sketcj with real pencils and color by pc, or traditionally(slower colouring)) with things like Art Rage, twistedBrush, Pixia, Open Canvas, etc.