One Big Texture Vs Multiple Small Textures

Blitz3D Forums/Blitz3D Programming/One Big Texture Vs Multiple Small Textures

Exactly... that is what i thought, i don't combine the objects, i can let culling render only what is needed.

I can add to this thread that more textures increases the loading time, because loading one file of 10 MB is faster than loading 10 of 1 MB!

Thanks!