I want to be able to parse objects in my b3d file for various in-game objects. I'm sure I've done this but it's been so long since I've used b3d that I can't get it working. I load it with LoadAnimMesh so that I can parse children, then use FindChild() to find the children.
But EntityX#(), EntityY#() and EntityZ#() all return 0, whether I force global or local coordinates. Short of parsing the vertices and finding the geometric center of the object, how can I just grab the position of the object?
But EntityX#(), EntityY#() and EntityZ#() all return 0, whether I force global or local coordinates. Short of parsing the vertices and finding the geometric center of the object, how can I just grab the position of the object?