Zoning

Blitz3D Forums/Blitz3D Programming/Zoning

Whats not to understand? Okay, this function takes where the suplied entity is and finds the respective pixel on the supplied image. It then returns the color of that pixel and that determines the "ZONE" # it is in. Okay, but in the second function, all the building entities will change the supplied image based on there positions. So this means, if your close to a building you are in it's players zone. Like property lines. And what I am doing is displaying this supplied image as a texture for the ground.