I can't see where 'logo' variables gets populated.
And you overwrite the image variable 'start' with millisecs in the function.
I think your loadimage was supposed to be in the 'logo' variable which is to be used in the function calls rather than start...
And you overwrite the image variable 'start' with millisecs in the function.
I think your loadimage was supposed to be in the 'logo' variable which is to be used in the function calls rather than start...
; sets the graphics mode Graphics 800,600,0,2 ; lets windows know the name of the program AppTitle "Bounce Back v1.0" ;does everything in the background ready To show when "flip" is used SetBuffer BackBuffer() ;The globals we'll need to use Global logo ;loads the images we'll need to use logo = LoadImage("bmax160.png") ;Stuff to show the Logo fade in and out Delay 500 Blend_Black(logo,0,0,0,1000) time = MilliSecs()+1000 While MilliSecs()<time DrawBlock logo,0,0 Flip Wend Blend_Black(logo,0,0,1,1000) Cls ;while esc. key isn't pressed While Not KeyHit(1) ;program stuff, nothing goes wrong here Wend End Function MainMenu() Cls DrawImage Start,300,125 ;;;;;;;;;;;;;;;;;;Problem is here, image not found result=0 While result=0 mx=MouseX():my=MouseY() If RectsOverlap(300,125,200,100,mx,my,0,0) DrawImage StartOver,300,125 Else DrawImage Start,300,125 ;;;;;;;;;;;;;;;Problem here too, with Start image EndIf Flip Wend End Function Function Blend_Black(image,x,y,mode,time) ;------------------------------------------------------------------ ; Blends an Image with a Black Background (In & Out) ; ----------------------------------------------------------------- ; Image = The Image to Blend ; x = X Coordinate in the Screen ; y = Y Coordinate in the Screen ; 50000 for both to center image ; Mode = 0 Blend In ; = 1 Blend Out ; Time = Time in Milliseconds ;------------------ source = ImageBuffer(image) dest = BackBuffer() maxx = ImageWidth(image)-1 maxy = ImageHeight(image)-1 start = MilliSecs() LockBuffer source If X = 50000 And y = 50000 x = (GraphicsWidth()/2)-(ImageWidth(image)/2) y = (GraphicsHeight()/2)-(ImageHeight(image)/2) EndIf While MilliSecs()-start<time Cls LockBuffer dest count=(count+1) Mod 4 If count=0 Then minx=0: miny=0 If count=1 Then minx=1: miny=1 If count=2 Then minx=1: miny=0 If count=3 Then minx=0: miny=1 If mode=0 Then value=MilliSecs()-start If mode=1 Then value=time-MilliSecs()+start For ii=miny To maxy Step 2 For i=minx To maxx Step 2 rgb=ReadPixelFast(i,ii,source) r=(rgb And $FF0000)/$10000 g=(rgb And $FF00)/$100 b=rgb And $FF rgb=r*value/time*65536+g*value/time*256+b*value/time WritePixelFast x+i,y+ii,rgb,dest Next Next UnlockBuffer dest Flip Wend UnlockBuffer source If mode=0 Then DrawBlock image,x,y If mode=1 Then Color 0,0,0: Rect x,y,maxx+1,maxy+1 Flip End Function