Blitz3D => Blitzmax code convertion ?

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The code is quite bugged.

the arrays you access in LEV_SHAD_Initialise haven't been correctly initialized.
You create ter for example with [1,1] instead of the size you read out.

If you put a ter = new float[LMapSize,LMapSize] and Lmap = new float[LMapSize,LMapSize] after the function head it should work.

btw: Since when do () work for array index? They should be []