Yep, function pointers are a sorely missed feature of Blitz3D - BMax has them but that's no help to us. :)
Object() and Handle() are for use with types only. I was just explaining how to use them as, like you say, they're not in the manual. Not sure why they were brought into the conversation, tbh - blame octothorpe. :P
Object() and Handle() are for use with types only. I was just explaining how to use them as, like you say, they're not in the manual. Not sure why they were brought into the conversation, tbh - blame octothorpe. :P