cross platform physics

BlitzMax Forums/BlitzMax Programming/cross platform physics

So let me get this straight.

Someone (or a group of someones) creates an SDK in C++ (usually) that is also called a "library"

The library is filled with commands that people can use if they include the SDK into their programs.

The commands make physics easy, so people can focus more on game development rather then hair-pulling math?

Is this what it's all about?

Also, whats with everyone saying that BMax can use these C++ Libraries? Because if they can why is it that you guys are talking about making a "Bmax wrapper?"