I use Will's method too from some time ago for the same reason; I think game speed should be independant on framerate...
That way you can easily distort time, too, adding a percent multiplier to the 'time that has passed in last loop'.
I use a bit more complex version for my game and I'm getting good results.
That way you can easily distort time, too, adding a percent multiplier to the 'time that has passed in last loop'.
I use a bit more complex version for my game and I'm getting good results.