cross platform physics

BlitzMax Forums/BlitzMax Programming/cross platform physics

One Eyed,

I wonder if there is any use in suggesting that instead of using a commercially based one, we create a physics pack for BMax, doing it all in code - in BMax - then it will be truly cross platform.

There are a couple of good books on the market which are for other languages but could be generally readable and the maths can be applied here. I also think that the talent is already here to create such a mod or code library.

IPete2.