objects over network

BlitzMax Forums/BlitzMax Programming/objects over network

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Would it be possible for the server to send a seed number to all clients, who would then SeedRnd with it, making all random monsters behave the same across all machines? Is BMax's random generator consistent?

Also, how would you start a new player generating at that exact moment in time of the random number chain?

If this works I would only have to worry about deleting the monsters over the network and not their positions.