Friction's being very awkward. I've a mesg surface with Mu=100, and a sphere of Mu=10 that rolls down ramp onto the table.
The ball slides, not rolls to the end of the table. Near the end it starts sliding right over left instead of back over front like a real rolling ball would. When it hits a wall (part of the same table mesh), it spins really quickly almost on the spot. It doesn't get traction with the ground. Setting the sphere's Mu to 100 for MORE friction, when it hits the wall it starts spinning faster and faster and then disappears through the table.
I can't get a turning sphere to get traction with a table.
The ball slides, not rolls to the end of the table. Near the end it starts sliding right over left instead of back over front like a real rolling ball would. When it hits a wall (part of the same table mesh), it spins really quickly almost on the spot. It doesn't get traction with the ground. Setting the sphere's Mu to 100 for MORE friction, when it hits the wall it starts spinning faster and faster and then disappears through the table.
I can't get a turning sphere to get traction with a table.