I don't like the way mark is doing it (tweening for "smooth" movement) ...
it calculates millions of times a frame before displaying it which costs lots of useless cpu time which I can use for other things (because tweening and timed coding / event based code don't like each other while delta time works)
it calculates millions of times a frame before displaying it which costs lots of useless cpu time which I can use for other things (because tweening and timed coding / event based code don't like each other while delta time works)