Texture UV Question

Blitz3D Forums/Blitz3D Programming/Texture UV Question

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The texture is sampled per pixel (on screen) so only the size of the triangle on screen matters. U\V coords are irrelevant.

I think Ross C is wrong up there.

So long as the texture is in VRAM its size or how its scaled makes no difference.