non-square pixel resolutions (and widescreen)

Blitz3D Forums/Blitz3D Programming/non-square pixel resolutions (and widescreen)

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Wow, excellent - you're right, that does the job. Thanks a lot!

I added the line:
ScaleEntity cam,1.3875,1,1

...and it forced 16:9 mode on a 4:3 resolution. Very easy. Thanks!