I use a lot of subdiv modelling. Often I will take a mesh thats low poly into Zbrush2 and detail the hell out of it.
What I get back is a set of multi res meshes and of course a displacement map and a normal map.
Zbrush 2 was used for the monsters in Doom3, and also a lot of UT3 content. It's not going away.
check it out: http://pixologic.com/zbrush/interviews/scott_interview.html
I think instanced meshes are fine, but you cannot beat unique level meshes. Unreal 3 engine will mostly feature unique level meshes, with detail meshes where they count.
I don't expect the 3D module to beat unreal3, but I do have every confidence that the 3D module will match Doom3's engine.... I am pretty sure Mark is capable.
What I get back is a set of multi res meshes and of course a displacement map and a normal map.
Zbrush 2 was used for the monsters in Doom3, and also a lot of UT3 content. It's not going away.
check it out: http://pixologic.com/zbrush/interviews/scott_interview.html
I think instanced meshes are fine, but you cannot beat unique level meshes. Unreal 3 engine will mostly feature unique level meshes, with detail meshes where they count.
I don't expect the 3D module to beat unreal3, but I do have every confidence that the 3D module will match Doom3's engine.... I am pretty sure Mark is capable.