Nested animations - Help!

Blitz3D Forums/Blitz3D Programming/Nested animations - Help!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm planning to make a game with a B3D model that has an animated body and a separately-animated mouth on the head of that body, so it can walk and talk at the same time etc. According to the B3D format specs this is possible, but what I need to know is, do I need to define the ANIM chunk inside a bone node or does it have to be a mesh node?