2d Tile Map Editor

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oh, one more tip: you really want to draw with macros, not just a single plot/mousehit.

I haven't made my "ultimate map editor (tm)" yet, as I wish to wait for the GUI module @ bmax .. currently B+ could be doable, but I want to be more modular/flexible.. and I hate globals/dims, so I want some data-hiding system. :)
Obviously I could already do that with banks in B+ (as I usually do).. but I just want to wait a bit more.. I actually also hope to be able to do that MDI stuff (iirc) wit bmax/GUI, window-in-window .. which is very handy for map-editors with flexible tilesize and mapviewports.




This is a map-editor for an MSX-game (RPG).. below-right you see what I mean with a list of macros, immediately clear which ones you have.
This RPG is a room-per-room one, no zelda-scrolling. The wings of the map (left) are the neighbourrooms, so you can see whether your maptiles match a bit. It's clear that these wings make the map look slightly bigger.. that's what I meant with a non-fixed viewport. Which is why I added a button to hide those wings.



This is yet another map-editor for an MSX-game, this time a gradius-style game. @ top: the map, which you can expand/shrink at the left and at the right. So you can start in the centre of the map and gradually expand. That's esp. handy for RPG's btw.. where you just start with a single building and gradually expand the world.
In the centre the tiles
Below again are macros, the little radar at the right shows where you are in the macro-list.