cross platform physics

BlitzMax Forums/BlitzMax Programming/cross platform physics

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and DynaMo has been used in the excellent BreakQuest (www.retro64.com)


I disagree with TeaMonkey's comments about commercial use of Dynamo, because - as you've pointed out - it's been done with a very successful game. He's right that you still need a good collision detection library though. Dynamo is collision response only. It's apparently a very short piece of code and very easy to use though.

And it's www.nurium.com not Retro64.