cross platform physics

BlitzMax Forums/BlitzMax Programming/cross platform physics

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Thanks lads that narrows it down considerably.

The two physics engines in the running are now ODE and Newton. Please keep your comments rolling in.

ODE is pretty easy to use. We would not be wanting to use trimesh class (where most problems arise).

We will only really be interested in making objects out of primitives and then using these shapes to perform our physics. For example the world would be made up of many cubes and cylinders (spheres would be fairly pointless unless you could constrain them to 2D.