Koriolis,
I think Mark would be interested to hear of polygon partitioning schemes with regards to blitzmax.
Personally I would love to be able to partition and optimise my polygon soup levels. This is one of the drawbacks to Blitz3D
So if you know any really robust poly soup partitioning methods, perhaps you could share them with Mark / the forum for the good of all?
I think Mark would be interested to hear of polygon partitioning schemes with regards to blitzmax.
Personally I would love to be able to partition and optimise my polygon soup levels. This is one of the drawbacks to Blitz3D
So if you know any really robust poly soup partitioning methods, perhaps you could share them with Mark / the forum for the good of all?