John B: I fail to see how they would mind.
There is a large community of people who release "patches" to the game, all be it new kits, new pitches, edited player data, new balls, new boots etc etc
This has been happeneing for years and there has been no problem, the company has even spoke about the "support of the editing community" before in interviews.
So, no I don`t think it will be a problem, I am not releasing the game for money or gain, it will be released freeware to the community, much like mods to other popular games are.
Octothorpe:
Firstly, big thanks for the helpful reply!
No work has been done on this project yet, because as you say, I need to see what is possible before I even bother coding the framework.
You rightly predict my method for the handling of program-switching.
Once the management game saves all the data, it will either insert, or create a new data file containing all this new data.
The game will then be launched using this new data file, and the player (until a better way presents itself later) will start a normal match, choose the 2 teams and play, then save the game, and close.
back int he management game, this save file will be read, parsed and brought into the game.
Rinse and repeat.
Also, with your comment about not being able to modify even the slightest thing in the game - I don`t need to.
All I need to do is find out the format and parsing of the saved data, as all the other stuff will be done management-side, all I need the footy game to do is play the match - I can get the data in OK, its finding what it spits out thats the stumbling block.
No doubt a lot of obstacles will have to overcome, and a lot of stuff will be done differently to the basic "working outline" that I just described, but I`m sure its doable, I just need some pointers for help with getting this data, recognising encryptions and so forth.
What kind of programs?
Any tutorials?
Mods let me know if this discussion is not ok, I do not mean to offend anyone.
Cheers!
There is a large community of people who release "patches" to the game, all be it new kits, new pitches, edited player data, new balls, new boots etc etc
This has been happeneing for years and there has been no problem, the company has even spoke about the "support of the editing community" before in interviews.
So, no I don`t think it will be a problem, I am not releasing the game for money or gain, it will be released freeware to the community, much like mods to other popular games are.
Octothorpe:
Firstly, big thanks for the helpful reply!
No work has been done on this project yet, because as you say, I need to see what is possible before I even bother coding the framework.
You rightly predict my method for the handling of program-switching.
Once the management game saves all the data, it will either insert, or create a new data file containing all this new data.
The game will then be launched using this new data file, and the player (until a better way presents itself later) will start a normal match, choose the 2 teams and play, then save the game, and close.
back int he management game, this save file will be read, parsed and brought into the game.
Rinse and repeat.
Also, with your comment about not being able to modify even the slightest thing in the game - I don`t need to.
All I need to do is find out the format and parsing of the saved data, as all the other stuff will be done management-side, all I need the footy game to do is play the match - I can get the data in OK, its finding what it spits out thats the stumbling block.
No doubt a lot of obstacles will have to overcome, and a lot of stuff will be done differently to the basic "working outline" that I just described, but I`m sure its doable, I just need some pointers for help with getting this data, recognising encryptions and so forth.
What kind of programs?
Any tutorials?
Mods let me know if this discussion is not ok, I do not mean to offend anyone.
Cheers!