I agree entirely, and that is why you own game's editing tools need to be as high quality as they can be. The better the tool, the more refineing you'll be able to do to your levels and the better they will ultimately look.
The article deals with that and the importance of being able to communicate between the programmers and designers. Which in itself is redundent here, since almost everyone here is both.
The article deals with that and the importance of being able to communicate between the programmers and designers. Which in itself is redundent here, since almost everyone here is both.