big10p: Yeah I understand this.
John B: How so?
Maybe I didn`t elaborate quite enough?
The game is a football game.
What I need to do is access the match data that is created after each match (goals, shots on target, possession, cards, passes, tackles etc)
Obviously this is different for every match depending on how you play, but the data, which is created real-time by yourself, must be stored somewhere - right?
I would like to be able to access this data and use it in a management game I am writing, from which you would do the usual stuff, then you could "play" the match using the commercial game, with the players, tactics, strategies etc that you defined in the management game.
After the match, the goals, injuries, assists, bookings etc would be transferred back to the management game to update tables etc etc.
I have a plan here for features and interactions etc, but the stumbling block at the moment is getting access to the data, without this I can`t do anything.
John B: How so?
Maybe I didn`t elaborate quite enough?
The game is a football game.
What I need to do is access the match data that is created after each match (goals, shots on target, possession, cards, passes, tackles etc)
Obviously this is different for every match depending on how you play, but the data, which is created real-time by yourself, must be stored somewhere - right?
I would like to be able to access this data and use it in a management game I am writing, from which you would do the usual stuff, then you could "play" the match using the commercial game, with the players, tactics, strategies etc that you defined in the management game.
After the match, the goals, injuries, assists, bookings etc would be transferred back to the management game to update tables etc etc.
I have a plan here for features and interactions etc, but the stumbling block at the moment is getting access to the data, without this I can`t do anything.