Physics Tutorial Needed

BlitzMax Forums/BlitzMax Beginners Area/Physics Tutorial Needed

Wave! I am very interested!! I liked your beginners guide alot. ALthough I'm pretty good at grasping commands, I am TERRIBLE at grasping MATH! :-(

I have completed the asteroids tutorial and even added to it. I added particle effects to create explosions and engine trails. Although all I did was copy and paste code which I did not understand. IE: I made particles an object like the shot but made them basically Tspaceobjects etc. I dont know what the heck I'm doing!! haha..

here please go to my website, I am a musician and a game maker! http://mcfarlandgames.5u.com - You can see that I have made a brickout clone so far. But the problem is that I am NOT using physics for the ball movement and lots of people dont like that.

I dont know how to add physics to the ball movement yet. I have been in communication about it at the indie-developer forums.. you can see my thread (my name is leper there) at http://forums.indiegamer.com/showthread.php?t=4827

Please read that thread (especially the bottom) where we discuss code - This will give you an idea on how I really need physics and how a person who does NOT understand physics reads thigs! Also I think I would be a great asset to your documentation testing as I am a physics idiot!