The thing is, my editor is designed for use with many engines, each of which has its own materials system. Plus, if I added multitexturing in the editor, I would just get bitched at when people loaded an .x file and wondered why the multitexturing didn't carry over.
3D World Studio 5.31 - lights & .b3d expor
Miscellaneous Forums/Content Creation Tools/3D World Studio 5.31 - lights & .b3d exporThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.