3D World Studio 5.31 - lights & .b3d expor

Miscellaneous Forums/Content Creation Tools/3D World Studio 5.31 - lights & .b3d expor

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'As for multitexturing, I would do this by going through the surfaces of the mesh, and adding the second texture, whenever the first texture of the material is found. '

Yep, I have some code that does do that, but from a design point of view I find it frustrating that I don't have a single tool (that I can configure for Blitz WYSIWYG) in which I can make rapid geometry adjustments, tweak surface properties, add texture layers and get the feedback immediately. It's that last 20% of subtle level tweaking where I find the constant app switching really slows me down.