Halo
Have been testing it out and it's a very nice, very easy to use package. Stable too.
Will probably purchase when terrains are in. However would be nice to be able to handle multi-texturing in your package as well, at present would probably export to Giles for the multi-texturing before export to Blitz3d.
One other thought - a flag for whether a light casts shadows? A couple of distant, non-shadow casting lights can give a more textured ambient light.
Have been testing it out and it's a very nice, very easy to use package. Stable too.
Will probably purchase when terrains are in. However would be nice to be able to handle multi-texturing in your package as well, at present would probably export to Giles for the multi-texturing before export to Blitz3d.
One other thought - a flag for whether a light casts shadows? A couple of distant, non-shadow casting lights can give a more textured ambient light.