If you're going to use that method use 8,8,8 instead, as 1,1,1 will turn into 0,0,0 in 16 bit graphics modes when you load the images. At least it does in Blitz3D, so I'm assuming the same will happen with BlitzPlus.
Find the Mask of an image
BlitzPlus Forums/BlitzPlus Programming/Find the Mask of an imageThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.