>@andy: I don't know if this is relevant to your prob
>(probably not) but note that Blitz culls based on an
>entity's first frame of animation.
I appreciate your input, but there were no animation, indeed it was simply a white quad consisting of 2 tri's.
It was really weird, but could possibly be because the center of the mesh was actually behind the aircraft but the landing strip continued forwards.
Andy
>(probably not) but note that Blitz culls based on an
>entity's first frame of animation.
I appreciate your input, but there were no animation, indeed it was simply a white quad consisting of 2 tri's.
It was really weird, but could possibly be because the center of the mesh was actually behind the aircraft but the landing strip continued forwards.
Andy