Thanks Danny, the "pointentity" code worked but not the vector one, which is a shame because the vector one would of been faster and would of saved me aditional work creating pivots for the enity to point at.
@ Stevie G,
Stevie, no the entity is not parented to anything, just positioned at the verlet co-ordinates and constarined to the tail verlet, I dont know why it didn't work, especialy if your using similar code.
@ Stevie G,
Stevie, no the entity is not parented to anything, just positioned at the verlet co-ordinates and constarined to the tail verlet, I dont know why it didn't work, especialy if your using similar code.