Ah, cool. I haven't gone into OpenGL just yet. But it sounds
as though you can do more specific and low-level creation
with it in BM. When I get some time after this semester-long
programming crunch, I'm trying it out.
(Being able to write BlitzMax programs for university credit is
very exciting.)
as though you can do more specific and low-level creation
with it in BM. When I get some time after this semester-long
programming crunch, I'm trying it out.
(Being able to write BlitzMax programs for university credit is
very exciting.)