Thanks for having a go Big 10p. Yeah the programmer art is cool. Originally the main guy was just white (see the screenshot), I recently added colouring to show my son (who is 4).
Yeah by default it uses VWait Flip False HOWEVER (if you read the readme) you can change an Ironfist.Ini setting called Flip False to 0! Ta da.
Thanks for the bug info I'll check it out. It used to work perfectly but I recently changed the fade code on that screen and uh didn't retest.
This was my first Blitz project and really helped me to learn the ropes (and build a reuseablelibrary), but after 200+ manhours I realised it was going to take ages to complete and shelved it (for now) to do some quicker projects that I could actually finish. I really tried to make it everything I wanted from a platformer, fast/smooth, good jumps, decent collision detections, layered scenery, power ups, treasure etc. Also of course exciting and fun with good sounds! Of course there is much more I could put into it and I have giant To Do list of extra ideas. Watch this space, I may release a much better version one day!
Yeah by default it uses VWait Flip False HOWEVER (if you read the readme) you can change an Ironfist.Ini setting called Flip False to 0! Ta da.
Thanks for the bug info I'll check it out. It used to work perfectly but I recently changed the fade code on that screen and uh didn't retest.
This was my first Blitz project and really helped me to learn the ropes (and build a reuseablelibrary), but after 200+ manhours I realised it was going to take ages to complete and shelved it (for now) to do some quicker projects that I could actually finish. I really tried to make it everything I wanted from a platformer, fast/smooth, good jumps, decent collision detections, layered scenery, power ups, treasure etc. Also of course exciting and fun with good sounds! Of course there is much more I could put into it and I have giant To Do list of extra ideas. Watch this space, I may release a much better version one day!