Is anyone else having a problem with using IGlass and debug mode of BlitzMax? If there's a runtime error in my code, normally the offending line will be highlighted in the IDE, and a message box will pop up. This is on windows 2000. If the code uses IGlass, BlitzMax gets as far as highlighting the offending line, but never pops up a messagebox. Instead it stops responding to any user input, and my only option is to close BlitzMax and the running exe. Frustrating. Other than that, I love it so far! It has definitely sped up development of my game :)